Depending on your hardware configuration, the installation process can take ony a few minutes. I also tried, blink dashing into walking, walking into blink dashing, rolling into blink dashing, and none seemed to make a huge difference, but requires further testing.Welcome to the Haiku installation guide! This document will help you install Haiku on your computer, guiding you through the Haiku installation one step at a time. I feel like default dash did speed it up. Like, I think coming out of a ground blink dash, the initial couple of steps might be faster than normal walking/running speed but not sure. I got a bunch of vids saved and will probably do a visual guide once I get the chance.Īlso have to start a new game so I can remember any advantages that a default dash gives. you can technically "off platform jump" at the end of a blink dash, but you have to get the distance just right, and isn't worth the effort IMO sometimes the walking animation is still going and you can get an initial dip or fall off and get slightly more distance, but this is hard to pull off consistently walking is harder, its like when you first step off a cliff (kinda feels like you still have one foot still on a cliff) morph ball is easier and can be done further away from the platform the first initial frame or frames when walking or rolling off the platform counts as a first jump ( aka a ground jump, but in the "air") blink dashing or zip lining does not seem to do it in air, and if it does, its very little not sure about initial dash been a while since I've had it lol morph ball + gyro accelerator chip a bit further Anything that speeds up ground movement speed increases initial off ground jump length requires more testing, but it looks like bouncing slows you down, so turning back into robot when falling lets you maintain speed You'll either bounce once or twice.īut that first high bounce can cause you to continuously bounce all the way down certain terrain. *up to a max, which honestly, isn't that high. with this is equipped, if you are in robot form before landing, you will not bounce, no matter your height greater the height, the higher you bounce* if you manually ball morph in air, roll off a cliff, or power bomb jump, you will bounce when landing it automatically morphs you into a ball when you land *I can power bomb twice with my current coolant level barely at the second line (found like 3 or 4 coolant level increases) can power bomb consecutively to jump multiple times in a row until over heat* power bombing makes you jump as the ball you can blink dash in the same or opposite direction of the zip line zip line -> boost jump -> blink dash -> zip line -> boost jump -> zip line -> blink dash -> zip line (doing so though feels like it causes overheat faster) zip line -> blink dash -> zip line -> blink dash -> repeat zip line -> boost jump -> zip line -> boost jump -> repeat you can stop mid zip lining by boost jumping or blink dashing then zip line again, and combine between any of them until overheat aka blink dash -> boost jump -> blink dash -> boost jump -> blink dash -> boost jump continuously until you over heat before touching the ground you can boost jump after blink dashing. while in the air, you can blink dash continuously until you overheat before touching the ground oddly enough, attacking on top of enemies does not reset the boost jump includes: blink dashing, zip lining, or wall grabs sword extension chip increases sword length, which allows for increased height on top of enemies to get extra height for early platform or equipment grabs But with a good understanding of the mechanics, you can get to a lot areas, items and upgrades earlier without the "required" abilities. Sequence breaking isn't an accurate statement as the game feels pretty open with very little forced paths to begin with. The game seems to have been setup to be able to "sequence break" for speed runs. The mechanics are pretty good and consistent for the most part.
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